Monday, January 10, 2011

A Review for Misery City


Walking Through Hell: Misery City #1
By shathley Q
4 January 2011
PopMatters Comics Editor

Knock You Out: Misery City taps the lost legacy of a single-image storytelling usually reserved for heavy metal album covers to create an immersive comics world not caged by narrative pitfalls.
Pop-art on the pop charts, think of it as a bygone time. In the same way you might think of a main street strewn with horse-and-buggy carriages. In an era when album covers do little more than establish the dominance of an artist or a group or a brand, the idea of single-image storytelling gracing the album covers of popular music seems something of a relic. Perhaps the last flash of it could be glimpsed back in ‘98 with Korn’s runaway hit Follow The Leader. You remember the cover, or if you don’t you should google it. A little girl at the very end of her hopscotch squares about to make one last leap. A leap that would take her right across the edge of a cliff. Was she chasing down a bright red balloon just beyond her grasp? I can’t recall. But the heavy brown tones rather than scanning as warm and familiar, put you almost immediately into a state of depression. This was the worst, most terrifying childhood’s end. The brown hues spoke not of a winter to come, but the dread of an endless Fall (the visual pun of the season and the act of falling did not go missed).

But Korn’s album was far from an outlier. It was the very end of a generation of cover design that stretched back to the late 80s, notably with Iron Maiden albums. Like Follow The Leader, these albums were the window to a secret grandeur, a hidden story that needed to be unearthed in the same way that Indy did lost treasures in Temple Of Doom. Reading Misery City, the first release of Blackline Comics based in Las Vegas, you might be tempted to scour the pages for narrative. But this would be a mistake.

Project-runner Vassilis Gogtzilas does not bill himself as “writer” (that’s a billing saved for his collaborator K.I. Zachopoulos who handles scripting duties). Instead, the creator of Misery City who also handles artwork duties on the title bills himself as “plotter”. And with this paradigm shift in the division of labor, the door to another missing legacy is opened.

Throughout the 90s with the debate around mainstream versus indie comics raging, the deeper argument was always centered on the creative process. The deeper question always seemed to be, “Was there a place for writers in comics?”, and in the darker moments, “Should there be one?”.

The debate was really rooted in the (by this time) decades-old schism that had developed at the birth of the Silver Age with the rise to prominence of Marvel from the ashes of Timely. Working primarily with Jack Kirby, Stan Lee passionately held the idea that writers simply should not eclipse artists. Artists, he held should be equal contributors, and that meant writing should be a two-part process. One to produce a workable synopsis for the artist, another to complete the dialogue in the available spacing. The artist would be free to decide the pacing of the story for themselves.

By the early-mid 80s, in the wake of the British Invasion, the opposite position (enshrining the role of the writer and the “full script” which included dialogue and viewing angles upfront) found an equally passionate spokesperson in the form of writer Alan Moore.

But it was the unexpected hit of the late 80s/mid 90s, Justice League International (eventually branching off into the twin books Justice League America and Justice League Europe) that offered a third way. Writing duties were shared by J.M. DeMatteis and Keith Giffen, responsible for the dialogue and breakdowns respectively. With writers and artist (the magnificently emotive Kevin MacGuire) interacting as a team, and an uncharacteristically stronger storytelling role attributed to series Editor Andy Helfer, Justice League International managed to steer away from the top-down hierarchical storytelling system of the Lee/Kirby model and the factory-style linearity of the full script.

Misery City is that kind of pure comics; a burst of sheer, genius-fueled creativity that breaks through the comics production process that becomes a cage for creativity. It is that harkening back towards a single-image storytelling tradition that once littered the album covers of heavy metal records. Misery City trades in narrative structure for pure plot, stripping bare the storytelling mechanics in much the same way J.K. Rowling did with the Harry Potter series.

And in return, what audiences are treated to is something not glimpsed at in decades; an alternative to mass-produced creativity.

Tuesday, December 21, 2010

After 9


After 9 is an anthology of short stories about fantasy.

It is a publication of the Fantasy Team of Thermi. For all the friends from abroad and followers of this blog I would like to promise you that very soon I ll translate my short story for anybody willing to spent sometime of reading. Its name is 'The Origin Of Words' and it has to do with the diabolical hobby of solving crosswords. A lot of newcomers and some already published writers helped in order to form this tome of pure fantasy.
I would like to thank Vassilis Gogtzillas-my friend co-worker and amazing artist for his artistic contribution. Please pay a visit to his personal blog. It is a real trip in the world of art. This moment you can check his last work involving scissors, loneliness and a bit of christmas feeling!

Sunday, November 28, 2010

Mon Alix Book Trailer

A small Trailer for Mon Alix

Misery City #1 Teaser


Here comes the fisrt teaser for the upcoming Misery City #1!

Friday, October 8, 2010

Do not feed this Clown!








Misery City No.2 very soon on iTunes!

Monday, September 6, 2010

//Byronic or not?//



Last week I was trying to find out the origins of anti-heros, when suddenly Ι tripped over a milestone of literature. Lord Byron, the fairly known poet of the Romanticism. Till the dawn of our complicated era, heroes used to be clean, one-faced, just or unjust, fair or unfair, good or evil, merry or deeply melancholic, pure souls or deviously fabricators. Indeed poetry and literature found the complex anti-heroes very early if compared to the film industries.
Heston-like heroes conquered the big screens for too long. This media had to fall and rise and again fall and again rise more and more complex in terms of character construction and visualisation. From the purely pure character, to the charming but dark main hero-surely it was a long ride till writers invented a person that was full of faults and drawbacks.
I personally find very charming a detective that is empathetic both to his enemies and allies. Somebody that is not a typical anti-hero. Anti-heroes are succesfull in their fatal way. Real heroes are not. Women that surround them aren't monroe like robots.
They are just dangerous because the protagonist cannot even protect himself, while trying to deliver the goods to his girl. A hero that can die even from the first page because of his human behaviour. How entertaining is a person like the one described? Probably a lot. He is just uncommon if compared to the pantheon of anti-heroes that raised the last generations of readers. Max is probably an acrobat of the last kind. He is educated like a byronic hero but not sophisticated at all. He is not magnetic and for sure not amazingly attractive. Nobody knows his deeds. He fights alone, he wins or looses alone, while Misery City sleeps with a pillow full of ignorance. His day starts when the sun sets and ends with a lonely Max trying to understand the patterns of his life. He can die. For sure each day maybe his last. No money to spend for fancy vehicles or gadgets. Maybe there's no need for them. After all when you know that you are not the hero nor the anti-hero but just a struggler that fights every night only to avoid his personall hell, probably nothing matters at all.